

A TP system is also involved in which an art requires an amount of TP, which is gained from auto-attacks. There is also a Soul Voice ability, similar to Xenoblade Chronicles Affinity boosts, grants characters bonuses such as a health boost if certainly requirements are met mid-battle. The character will attack automatically when in range, but Battle Arts, which have a cooldown time after being used and are more powerful attacks or have special abilities, are used. It was shown that there is no fall damage in this game in the Nintendo Treehouse stream.īattle involves real time combat in which guns for long range attacks can be switched for knives to attack up close, and this can be done immediately and as frequently as necessary. Collectables are scattered throughout the game world, some acting as quest items, and enemies drop armour and weapons that characters can equip. Rather than following a preset group of characters such as in Xenoblade Chronicles, this successor introduces the ability to customize player's own character and name them at the beginning of the game. Skells have a limited amount of fuel that can be restored at a price, or slowly regenerated when the Skell is not in use.

The game also introduces giant mechs under the title of Skells, a name given from the word exo-skelleton, which can both be used in combat and for travel/exploration. Xenoblade Chronicles X has many similar gameplay mechanics to Xenoblade Chronicles, such as the freedom to explore the world, the ability to run to virtually anywhere seen in the distance, and the return of a Arts battle system which involves both auto-attacks and a cooldown timer for each Art. A massive open world, all of which is explorable.The ability to ride and control giant weaponised mechs, known as Skells.
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